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Review of Star Trek Adventures 2nd Edition

Note: This article originally appeared on the private blog of Admiral Carl Stark on September 8th for Star Trek Day. He graciously allowed us to re-post this here.

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The hardbound Star Trek Adventures 2nd Edition Core Rulebook in packaging.

I can’t think of a better way to celebrate Star Trek Day than reviewing the latest Star Trek Adventures 2nd Edition Core Rulebook that I just received. My daughter bought it as a gift for both Father’s Day (when she ordered it) and for my birthday (when she hoped it would arrive, which was a few weeks late). While I did have the PDF the moment the book was first released at GenCon, I only looked through it briefly in prepping for the 2nd edition game that I was going to run at SaltCON End-of-Summer. As I mentioned before, when I do a deep dive into RPG rules, I really prefer the dead-tree version of the book over the PDF.

Due to finances, my daughter ordered the standard edition of the STA2e core rulebook. There were three special editions that were also released with bookmark ribbons and special uniform colors. I don’t know how many other differences the special editions have.

For the standard edition, there are 377 color pages inside. Both the front inside cover and the back inside cover contain information for the game. A galactic map on the front and several timelines on the back. The ISBN number (for those of you looking for the dead-tree version) is 978-1-80281-223-7 with an internal product code of MUH0142401 (I just notice that it says “Phase II Core Rulebook Standard Edition” next to the ISBN number. Star Trek Phase II was the original name of the revived TV series that was planned for the late 70’s that got turned into Star Trek: The Motion Picture after the success of Star Wars.) The 2d20 system designer is Nathan Dowell with the Project Manager being Jim Johnson. There are a lot of names next to the writers and artists credits as it takes a lot of people to put a book like this together. I hope they know their efforts are appreciated. There is one thing missing from my book that I noticed while I was using it this past week. The Klingon core book and a few others had ribbon bookmarks that made it easy to use. This standard edition did not have one and I could have used it.

There is a forward, ten chapters broken up into three sections, a character sheet (personnel file), starship character sheet (starship registry entry), a personal log and an index. An interesting tidbit is that the three sections mentioned above have color coded text in the footer with blue (for background information), red (for character creation, the RPG system explanation and social/persona/starship conflicts) and gold (for the game master).

The three blue chapters are a Star Trek primer (in universe, not real-world), information on Starfleet and details/dangers about space (this is a space exploration game). This consisted of about eighty pages and I took two evenings to sit down after work and dive through the bulk of this. If you know Star Trek, most of this will be pretty cut and dry. With my Melllvar level of knowledge there was one item that made me raise an eyebrow when page 25 noted that “the Romulans taught the Vulcans how controlling emotions might lead to a more fulfilling existence.” on Ni’Var. I don’t recall that from the Star Trek Discovery episode Unification III, but I didn’t have time to dig in deeper on this. I enjoyed the section about the Nyberrite Alliance and the various side nuggets that were pieces of a story about a subspace transmission. As I was reading through this section, I remember getting to the topic of lifecycle about stars and I wondered why I was learning about this instead of the actual rules themselves, so I skipped a few pages ahead. When I was running STA2e at the last SaltCON, I had one player who didn’t have a lot of knowledge of the show, but he knew enough to play the game. As the GM, I felt confident enough to drop tidbits to the players of in-universe knowledge that their characters would know and the players took it from there. As a GM, I’d recommend reading these sections, but you don’t have to memorize them. Most players will have a common knowledge of wormholes, warp drive, Klingons and Starfleet to get the gist of the game. Those that don’t can easily be coached by the GM and other players. Who knows, perhaps it would interest them into watching more of the show to help them with future game sessions. I will say I liked how it was organized (a massive improvement from the 1st edition, I went back and re-looked at it while reading the 2nd edition book and I started having bad flashbacks). I also appreciated how the different eras had suggestions like “Run this era if the group would like…” since the GM would know their players better than the writers would.

Page 85 is where the red section starts and we get into the meat and potatoes of the Star Trek Adventures 2nd edition system. These chapters consist of Reporting for Duty (character creation) which includes a lifepath summary on page 98. Your Home Among the Stars (starship creation), Technology and Weapons (equipment). Operations (game mechanics) and Conflicts (which covers social, combat and starship combat). As someone who loves Star Trek quotes (and uses them for the values in past STA characters) I did notice that the sample values on page 96 were pulled from various Star Trek episodes. This is where GMs and players are going to live when opening this book. Like the first three chapters, the presentation and organization has been vastly improved. A good example is the Attempting a Task step-by-step guide (with pages numbers for more details) on page 257. I’ve also posted another photo of a guide for starship creation below. Two really good changes from 1st edition is the addition of a Species Ability (freeing up one of the ability slots during character creation) and the addition of Pastimes. I think this took a strength from the FASA Star Trek RPG. In that game there was a skill called “Trivia” where the player could place skill points in something trivial that made the character unique. I recall one player selecting “Kurosawa Films”. While it may never come up in a gaming session, it did make the character unique. It also challenged me as a GM to try to include something that the skill could be used in. Another new item added to 2nd edition is that the character creation gives more options than just Starfleet. Now your character can be a civilian scientist, a diplomat, or even part of another space navy for the Klingons, Romulans or other races.

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A very good example of a process that I hope other publishers will follow.

On page 315 we enter the gold section for the game master. Chapter 9 itself is called “Gamemastering” and talks about managing the rules and extended tasks and challenges. There is a narrative flowchart on page 316. Chapter 10 has an introductory adventure called “The Gorgon’s Gaze” and the last chapter gives various stats for NPCs, creatures and starships that the GM may find useful.

I didn’t really cover all of the rules in this blog post, but I will say that one rule change that I did like was the dropping of the challenge dice. When I ran the 2nd edition quickstart a few times, when there was a rare combat encounter, we didn’t even miss the challenge dice.

Another item that caught my attention. The description box for “Enlisting in Other Organizations” on page 13 was the exact same description box with the same title on page 42. I was wondering if this was intentional or a mistake?

Conclusion:

When I got the book, my daughter with the art degree immediately opened up the plastic and started looking at the art credits (she wants to work on something like this). She LOVED the fact that the artist name was next to every illustration (she was hunting for the art by Steve Stark for some reason). When she finished her flip-through I handed the book to my geek wife (and Captain of a local Star Trek fan club) who flipped to page 266 and 267 which contains the Treknobable and Medical-Babble and was immediately impressed.

As for myself, I wish I could have had the book a few days earlier as several attendees at SaltCON came up to me to ask about STA2e. I wished that I could have pulled the book out then to show them some of the kewl items contained within. I loved seeing the references to FASA and the other past Star Trek RPG publishers. But as I was reading the book throughout the week in preparation for this review, I suddenly had a good flashback. In my early D&D days, I never went anywhere without one of my game books. I wanted to study it, I wanted to understand it, I wanted to prepare, I wanted to write my own homebrews for the game. I realized that when I packed the STA2e core rulebook to take to work, to take to the park to read while my youngest roller-skated, etc. I noticed that I was keeping the book near me, like those older D&D books, because I wanted to absorb this system for use. I wasn’t really doing that with the first edition game, but I was now. I’m glad that my daughter got this for me as a gift. After the very-successful one-shot at SaltCON, I may have to start a campaign for my local Star Trek fan club. Thank you to Jim and all of the people who poured a lot of time into putting this book together. I think that you guys succeed in putting together a Star Trek episode simulator RPG. I think this will give fans a chance to “play” their own episodes, and perhaps make a few new Star Trek fans as well.

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Two ships for Star Trek Adventures

Captain Roger Taylor of the USS Essex has submitted several new articles for the Seventh Fleet blog with items for the role-playing game, Star Trek Adventures. Today’s entry gives two different ships that can be used in the game.

This is a ship for the Romulan Star Navy. It could be used in a Romulan campaign or commandeered by Starfleet or Klingon agents.

This entry covers a Ferengi smuggling ship and the NPC that would fly it. The SS Latinum Dust is run by Frump.

The Seventh Fleet blog is accepting submissions (please keep it family friendly) by any fleet member. If you have an article, cartoon, puzzle, photos or anything in particular, send it to Webmaster@SeventhFleet.org and perhaps you’ll see your works posted here.

Trekkies 25th Anniversary Edition review

Twenty-Five years ago a documentary about Star Trek fans was produced and released in theaters called Trekkies. It was narrated by Denise Crosby and focused on various Star Trek fans while interviewing various actors from the (then) franchises that were airing. Recently Shout Factory released a 25th Anniversary Blu-Ray to the wild that included not only the movie but a special interview with producer Denise Crosby and directory Roger Nygard called “A Trek Back”. I picked up this disk and invited my college aged kid to sit down and watch it with me since she had never seen it before.

Back when this movie was released in the theaters, I was invited with other members of my Star Trek fan club to attend a sneak-peak screening prior to the opening night. Because they knew we were die-hard fans, the organizer had set up some hard trivia questions. I recall that one of them was “What Star Trek character was referenced in the 1980’s song 99 Red Balloons by Nena?” It had been a while since I had seen the movie so it was an excellent re-visit. I could re-call some of the stories about some of the various fans that were interviewed and what happened to them after Trekkies had been released. Gabriel Koerner was able to move into a career in movies and television working on special effects. I had to explain to my kid why the Star Trek juror, Barbara Adams, was a big thing in the 90’s during the Whitewater Trial. Specifically how the media was trying to latch onto anything during a boring trial (which was nothing like Law and Order) It also reminded me of when I entered a costume contest at CONduit (a Salt Lake fan-run convention) in a Star Trek uniform with a sign on my back stating “Avoiding jury duty”. Yes that got a lot of laughs. My daughter looked up the Star Trek dentist in Orlando and discovered that something like that was still going on. The name may have changed (which is how she had heard about it). Another reminder that was kind of sad for me was seeing the various dealers room tables during the 90’s. Back then, that is where you got your latest blueprints or resource books. (yelling at cloud moment) Most dealers rooms have been very dull. Comic Conventions seem to be the “State Fair” setup and smaller fan-run conventions are falling by the wayside. The dealers room use to be a huge draw for me at conventions, now I hope to find something. But seeing the Trek clubs in action and talking about how Star Trek fans help with charity brought a smile to my face. This is something that is continuing to this day as we try to move our world into the 24th Century.

When the movie was over I had a great time remembering this movie. I asked my college aged art student what she thought. She loved it except for some of the semi-erotic art put out by various fans. Seeing what fandom was like before she was born was an interesting experience.

After watching the movie I played the original trailer (I’m very happy when companies include this in their media) and “A Trek Back”. The special was recently filmed with Crosby and Nygard and had some very interesting tidbits including a response from JJ Abrams. I was hoping there would have been another special or two (this is blu-ray after all) but that was it. Hopefully we will get more specials if Shout Factory releases a blu-ray of Trekkies 2.

For the price on Amazon, Trekkies was a good pick up for the money. It was good to add this to my collection (my previous ownership was the VHS tape I had recently found in the garage). And yes, I want Trekkies 2 on blu-ray to complete my collection.

RPG Adaptation for Star Trek Adventures: Doomsday World

Captain Roger Taylor of the USS Essex has done it again. He was inspired from reading the Star Trek: The Next Generation novel #12 “Doomsday World” to adapt it into an adventure module. This can be used with the Star Trek Adventures RPG by Modiphius.

This 29 page adaptation includes three new races that can be used in the game. There are also several NPCs, a planetary profile, a vehicle profile and several handouts.

Warning: if you want to play in this adventure, do not read the PDF file below.

The Seventh Fleet blog is accepting submissions (please keep it family friendly) by any fleet member. If you have an article, cartoon, puzzle, photos or anything in particular, send it to Webmaster@SeventhFleet.org and perhaps you’ll see your works posted here.

A starship for Star Trek Adventures: Cochrane Series-500 Scout Spaceframe

Captain Roger Taylor continues to send in a wave of wonderful articles taking various elements of Star Trek and adapting them for the Star Trek Adventures role playing game.

For this entry, we have the Cochrane Scout Spaceframe that was (barely) seen in two Star Trek: The Animated Series episodes. Once Upon a Planet and Mudd’s Passion. Details about this ship on screen can be found at Ex Astris Scientia and the Guide to Animated Star Trek (see question 29). Captain Taylor used information from the USS Enterprise Officer’s Manual by Geoffrey Mandel and Doug Drexler.

As a bonus, Captain Taylor also included a “hero” ship the Molly B.

The Seventh Fleet blog is accepting submissions (please keep it family friendly) by any fleet member. If you have an article, cartoon, puzzle, photos or anything in particular, send it to Webmaster@SeventhFleet.org and perhaps you’ll see your works posted here.

Kelly Kookbook Entry: Foul Madammas

One of the goals of the Seventh Fleet is to celebrate the creativity of our members. In the late 90’s (then) Lt. Commander Ruth Burns assembled recipes from different sources to put together the Kelly Kookbook. Not only did members of the USS Kelly and the Seventh Fleet help out, but several actors and production personnel from Star Trek also sent in submissions. While our dear friend Ruth is gone, her book of Star Trek recipes is still with us for us to explore. We will post a submission from the book on a semi-regular basis. With February 8th being the birthday of Ethan Phillips, the actor who portrayed Neelix on Star Trek: Voyager, we thought we would post one of his submissions to the book. Enjoy.

Foul Madammas recipe by Ethan Phillips.
Foul Madammas recipe by Ethan Phillips.

A PLAYABLE RACE FOR STAR TREK ADVENTURES: THE ELTHAN

Here is another article submitted by Captain Roger Taylor of the USS Essex. The Elthan is a race that appeared in the Star Trek story “Night Whispers” by Diane Duane. This story appeared in the Star Trek: Enterprise Logs anthology.

These statistics can be used for the Star Trek Adventures role playing game by Modphius. Just a reminder that members can submit articles for any Star Trek gaming system.

The Seventh Fleet blog is accepting submissions (please keep it family friendly) by any fleet member. If you have an article, cartoon, puzzle, photos or anything in particular, send it to Webmaster@SeventhFleet.org and perhaps you’ll see your works posted here.

Beware the Space Monkeys

Captain Roger Taylor of the USS Essex submitted this article (plus a few cartoons) for a blog post. The primary portion of the article is a creature/obstacle for the Star Trek Adventures role playing game by Modiphius.

And just to add to the silliness, here is two cartoons about Space Monkeys.

The Seventh Fleet blog is accepting submissions (please keep it family friendly) by any fleet member. If you have an article, cartoon, puzzle, photos or anything in particular, send it to Webmaster@SeventhFleet.org and perhaps you’ll see your works posted here.

Hmm… I wonder where all the bananas went?

Book Review- Star Trek: Picard The Last Best Hope

Last Best Hope cover
The cover to the Star Trek: Picard novel “The Last Best Hope”

Note: Funds raised from the Amazon Store link will be used to cover costs of keeping the Fleet website up and running. You can purchase the novel Star Trek: Picard The Last Best Hope here.

Book Review- Star Trek: Picard The Last Best Hope

Title: Star Trek: Picard The Last Best Hope

Author: Una McCormack

Page count: 336

Breakdown: Fifteen chapters in three parts.

Year Published: 2020

ISBN: 978-1-9821-3944-5 (Hardcover)

ISBN: 978-1-9821-3945-2 (ebook)

The Last Best Hope is the first novel based on the CBS All Access (now Paramount+) series “Star Trek: Picard”.  I recently had a chance to purchase this book for my Amazon Kindle to add to my reading list.  Being the first book in the series, I knew that I just had to know the show and not any previous books (I’m doing a lot of catch up on my Star Trek reading right now) so I was eager to open this book up and explore.

                This book starts out with Starfleet Command approaching Captain Picard with the task of assisting the Romulan Star Empire after the discovery of the supernova that will destroy countless inhabited planets.  The newly promoted Admiral Picard is immediately moved into a role of coordinating the relocation efforts that the Federation extends to the Romulans.  He first meets Lt. Commander Raffi Musiker who briefs the Admiralty on the supernova that we first learned about in the 2009 Star Trek movie. 

                There is a lot of discussion about how the Federation would handle such an evacuation.  The resources needed, the ships built, and the manpower required.  What projects would be placed on hold just to accomplish such a goal.  There is a lot of insight into what happens with refugees.  Especially when the government like the Romulan Star Empire is built upon keeping secrets.

                Author Una McCormack introduces us to several of the characters we will get to know in the Star Trek: Picard television series.  The above-mentioned Raffi Musiker and her time as Picard’s Executive Officer on the USS Verity.  We get an insight into the effects the mission has on her family life.  Doctor Bruce Maddox mentors a student known as Agnes Jurati.  This mentoring develops into a relationship, especially when Dr. Maddox is forced to abandon his life’s work to develop a form of artificial ship builders known as the Synths.  One of he Romulan planets that is evacuated by the Verity contains Zani and the band of warrior nuns known as the Qowat Milat.  Here Picard meets a very young boy named Elnor.  While not seen in the series, Geordi La Forge features prominently in this novel as he heads up the shipbuilding efforts at the Utopia Planitia Fleet Yards building the Wallenberg Class transport.  We also get a chance to meet future Fleet Admiral Kirsten Clancy at Federation Headquarters.

                There is also a rich band of characters that are introduced for this novel.  Estella Mackenzie works at Utopia Planitia alongside La Forge and comes up with the idea of creating androids to help with construction.  With the supernova being a unique event, Doctor Amal Safadi at Cambridge’s Institute of Astronomy conducts several studies.  He tries to get a hold of his Romulan counterpart, the scientist Doctor Nokim Vritet who first discovered the disaster that had befallen his people.  On the USS Verity are two interesting individuals such as Lt. Koli Jocan, a Bajoran who is very familiar with relocation due to the history of her people and provided one of the most inspirational moments within the book.  The other is the Romulan “cultural liaison officer” Lt. Tajuth sent to make sure that Picard considers Romulan interest while within their territory.  Tajuth provides quite a bit of insight into the Romulan culture.  One of the more interesting characters is Olivia Quest.  A politician who is a representative from the agricultural colony near the Romulan border called Estelen.   She provides a lot of insight into how the smaller worlds within the Federation feel about the sudden influx of Romulan refugees into the area. 

                With this book set before the Romulan star exploded I was wondering if we were going to see or hear from two individuals.  The first one, Spock, did not disappoint me.  I was also wondering if we were going to hear anything about Nero and his crew.  They did not make an appearance, but this may have been due to (at the time) the rights to characters from the 2009 movie.

                The writing style and detail provided by the author delved very deeply into the characters and various sub-plots.  The short chapters made for quick reading.  Unfortunately, my reading schedule only allowed for short reads each day.  Most of these I did not want to put my reading tablet down.  I found myself spending extra time reading “just a few more pages”.  The writing was that engaging in the story and characters. 

                This was also the curse of the book.  The main characters seen in the show had their stories wrapped up by the end of the book in a very good story.  I’m not certain if there was a limit on the number of pages, but it seemed like the very well written characters introduced into the book were quickly wrapped up in a few pages.  This disappointed me a little.  With how well these characters had been written, I was hoping to find out more about what happened with them at the end of the book.  Perhaps this could be an opportunity to see some of these characters again in future novels.

                If you enjoyed watching the first season of Star Trek: Picard and would like to know how some of the characters developed before the television series, I would highly recommend The Last Best Hope.